The curious phenomenon of the story game
I love story games. I love the fact that they exist. I love the fact that some people love them enough to create story tournaments. I love the huge variety of writing styles that can be found in story games. I love the odd pacing that the stories have, given that they're written within the constraints of a Button Men game. I love people being effusive about their stories and other people's stories. But you've got to admit that they're an odd feature to have on a gaming site. After all, how many new players would have expected that Button Men Online was a place to write two-player interactive fiction? And how many new players would consider a mirror haruspex game (with its single 99-sider) to be something worth playing? There are many things that encourage interactive story telling on the Button Men Online website: the opt-in mechanic for accepting or rejecting games asynchronous play at a relaxed pace an underlying game mechanic that prompts you when it's ...